Robotics. Reinforcement Learning.

Training intelligence for robot swarms.

Iresine builds multi-agent reinforcement learning software that trains robot swarms to coordinate, adapt and act as one.

  • Multi-agent RL
  • Swarm robotics
  • Sim-to-real
  • Decentralized control

The problem

One robot is a control problem. A hundred is a coordination problem.

Steering one robot to a goal is well understood. Put dozens in the same space and the hard part changes: who covers which area, who hands off to whom, and what happens when a teammate fails.

Iresine trains the team instead of scripting it. Each robot’s policy (the learned part that decides what it does next) practices with its teammates in simulation, then runs on that robot’s own sensors and local messages.

Control

1 robot, 1 goal

Coordination

Many robots, shared goal

One robot needs a good controller. A team needs every robot to pick a useful role, share what matters, and cover for a teammate that drops out.

Why swarms are hard

  • 01

    Partial observability

    Nobody sees everything

    Each robot only knows what its own sensors pick up. Decisions are made with missing information about the world and the team.

  • 02

    A moving target

    Non-stationarity

    While one robot learns, its teammates learn too, so the world each one is adapting to keeps changing underneath it.

  • 03

    Credit assignment

    Who actually helped?

    The team wins or loses together. Learning stalls unless training can tell which robot’s action made the difference.

  • 04

    Limited communication

    Slow, short-range links

    Radio links are narrow and lossy. Robots must decide what is worth saying, and still act when messages never arrive.

  • 05

    Scale and failures

    Teams change mid-mission

    Robots get added, run low on battery or drop out. Behavior tuned for one exact team size breaks when the team changes.

What we build

Software for the whole path, from simulation to the field.

Four parts, each built for teams of robots rather than one robot at a time: practice safely in simulation, learn to cooperate, stay coordinated under real-world limits, then run on the robots themselves.

  1. 01

    Simulate

    Swarm-scale simulation where whole teams practice before any hardware moves.

    • Many environments in parallel
    • Physics and sensor models
    • Randomized conditions on every run
  2. 02

    Train

    Robots learn together with a shared view of the team, then each acts on its own.

    • A shared critic that scores the whole team during training
    • Robots of the same type share what they learn
    • Curricula from easy to hard
  3. 03

    Coordinate

    Team behavior that holds up under the limits real robots face in the field.

    • Learned communication under bandwidth limits
    • Acting on partial observations
    • Works across team sizes and dropouts
  4. 04

    Deploy

    Sim-to-real transfer onto each robot’s own computer, inside a safety layer.

    • Domain randomization and distillation
    • Constraints, geofences and fallbacks
    • Runs onboard, no central server

Underneath all four: every policy is measured against simple baselines before anyone trusts it. How we evaluate

How a pilot works

From your mission to a trained, tested swarm.

A pilot runs in four steps, as a loop rather than a hand-off, so each round of training starts closer to the real world.

  1. 1

    Define the mission

    We agree on the robots, the environment, the goals and the hard constraints, and on how success will be measured.

    Output Mission spec and success measures

  2. 2

    Build the simulation

    We model your robots, sensors and surroundings, then randomize them so policies cannot overfit one version of the world.

    Output A swarm simulation of your mission

  3. 3

    Train and stress-test

    We train team policies with multi-agent reinforcement learning, then test them against simple baselines, robot dropouts, noisy sensors and scenarios they have never seen.

    Output Trained policies and an evaluation report

  4. 4

    Deploy and iterate

    Policies run on each robot behind a safety layer. What the robots see in the field flows back into simulation.

    Output Onboard policies and a feedback loop

After step 4, field data flows back into step 2, the simulation, and the loop repeats.

Applications

Built for jobs one robot cannot do alone.

Wherever a team has to cover ground, divide the work and keep going when members fail, coordination decides the outcome. These are the areas we design for.

  • Search and rescue

    Air and ground teams split a search area, share what they find and re-plan when a teammate runs low on battery.

    • Area coverage
    • Shared findings
    • Re-planning
  • Precision agriculture

    Fleets divide fields for scouting, spraying or sampling, and adjust the plan as weather and crop conditions change.

    • Field coverage
    • Task allocation
  • Warehouse and logistics fleets

    Many mobile robots share aisles and docks without gridlock, routing around each other and around people.

    • Traffic flow
    • Task allocation
  • Infrastructure inspection

    Teams inspect bridges, pipelines, power lines and plant sites together, dividing the structure and covering blind spots.

    • Coverage
    • Hand-offs
  • Environmental and ocean monitoring

    Aerial, surface and underwater robots spread out to sample large areas where links are weak and conditions shift.

    • Sampling
    • Low bandwidth

Why learn coordination

Three ways to run a robot team.

Scripted rules and central controllers work well for small, predictable jobs. As fleets grow and conditions change, their limits show. The ratings are our qualitative view, not measured results, and they include where learned coordination needs extra care.

Qualitative comparison of scripted rules, one central controller, and learned decentralized coordination. Ratings are Limited, Moderate or Strong, where Strong is better.
Capability Scripted rules Hand-written if-then behavior on each robot One central controller A single planner that commands every robot Iresine’s approach Learned decentralized coordination Policies trained together, run on each robot
Grows with more robots Limited Rule interactions get hard to predict Limited Compute and traffic grow with every robot Strong Same policy on each robot, trained across team sizes
Adapts to new conditions Limited Handles only the cases someone wrote down Moderate Re-plans well if its world model is right Strong Trained on randomized conditions; within that range
Keeps working if a robot or link fails Moderate Robots continue, but rarely cover for each other Limited Losing the controller or its link can stall the team Strong Each robot acts on its own sensors; trained with dropouts
Works without constant communication Strong Mostly local by design Limited Every robot needs a live link to the planner Strong Uses short local messages when they arrive
Engineering effort as tasks get harder Limited Every new case means new rules Moderate Models and planners must be extended Moderate Upfront work in simulation; harder tasks mean retraining
Easy to inspect and predict Strong Behavior is written out line by line Strong Plans can be read before they run Moderate Needs testing and a safety layer, which we build in

Evidence over assurances

Every policy has to beat the baselines.

A trained swarm can look impressive in a demo and still be no better than a simple rule. So before anyone relies on a policy, we test it the way a skeptic would.

  • Baselines set the bar

    Scripted rules, random actions and idle robots. A policy that cannot clearly beat them is not trusted.

  • Scenarios it has never seen

    Evaluation runs on newly generated scenarios (fresh random seeds) that the policy never trained on, so a good result is not luck or memorization.

  • Controls

    We change one thing at a time and keep control runs, so every improvement traces back to its cause.

  • Stress tests

    Robots drop out, sensors get noisy, links fail. We measure how gracefully team performance degrades.

How we evaluate policies

What a fair comparison looks like

Illustrative
Illustrative strip plot, not measured data. Four rows: idle robots, random actions, scripted rules and learned team policy. Each dot is one evaluation run on a fresh random seed, in normal conditions (filled) and under stress (hollow). The learned policy sits furthest toward better and degrades least under stress. Normal conditions Stress test: dropouts, sensor noise Idle robots Random actions Scripted rules Learned team policy Worse Better Team performance on unseen scenarios Illustrative strip plot, not measured data. Four rows: idle robots, random actions, scripted rules and learned team policy. Each dot is one evaluation run on a fresh random seed, in normal conditions (filled) and under stress (hollow). The learned policy sits furthest toward better and degrades least under stress. Normal conditions Stress test: dropouts, sensor noise Idle robots Random actions Scripted rules Learned team policy Worse Better Team performance on unseen scenarios
Illustrative only, not measured results. Each dot stands for one evaluation run on a fresh random seed; ticks mark the middle run. This is the shape of evidence we look for before trusting a policy.

Building a robot fleet that needs to think as one?

Tell us about your robots, your environment and the behavior you need. We will tell you honestly whether multi-agent learning can help, and how.